I’m professor for human-computer interaction at the
Frankfurt University of Applied Sciences. My work and research focus on immersive user experiences and user interfaces in virtual and augmented reality. From 2005 to 2008, I studied
Media Computer Science (Diploma) at the
Stuttgart Media University. I worked as developer, designer, art and technical director for CGI/VFX animations and video games. I started my Ph.D. in 2013 funded by the
scholarship “Digital Media”. During my thesis, I was part of the
Collaborative Research Center SFB-TRR 161 for Quantitative Methods for Visual Computing at the
University of Stuttgart. In 2017, I worked at
Oculus Research/
Facebook in Redmond (WA). My thesis topic was advised by
Niels Henze and focused on the
Uncanny Valley of virtual characters and avatars. In 2019, I was postdoctoral researcher for
Media Informatics and
Human-Computer Interaction at the
University of Regensburg. Feel free to
contact me in case of any questions or requests!
Teaching
- WS 20/21: Advanced OOP Programming with Java (Bachelor) Evaluation Lecture (PDF) / Evaluation Exercises (PDF)
- SS 20 – WS 20/21: Human-Machine Interaction (Master) Evaluation (PDF)
- SS 20 – WS 20/21: Seminar Intelligent User Interfaces (Bachelor)
- SS 20: Object-oriented Programming with C++ (Bachelor) Evaluation (PDF)
- WS 19/20: Research Seminar for Media Informatics (Master)
- WS 19/20: Multimedia Technologies (Bachelor)
- SS 19: Software-Engineering Seminar for Media Informatics (Master)
- SS 19: Research Seminar for Media Informatics (Bachelor)
- WS 16/17: Programming for Media Informatics (Bachelor)
- WS 16/17 – WS 17/18: Introduction for Media Informatics (Bachelor)
- WS 15/16: Multimodal Interaction for Ubiquitous Systems (Master)
- SS 13: Computer Graphics (Bachelor)
- SS 09 – SS 15: Special Topics in Computer Animation (Bachelor)
- SS 09 – SS 15: Computer Animation Course (Bachelor)
- SS 09 – SS 15: Game Development Course (Bachelor)
- WS 11/12: Web Engineering I/II (Diploma)
Scientific Activities
- Reviewer: CHI, CHI PLAY, IJHCS, Frontiers, IEEE VR, IJHCI, ISMAR, EICS, TEI, ISWC, EICS, MobileHCI, VRST, ACM MM, MUM, MuC
- Conference Chair: CHI PLAY(AC), INTERACT (AC), MUC (PC)
- Student Volunteer: CHI, MUC
- My research was featured in SPIEGEL ONLINE, WELT, Heise Online, Heise Online, Stuttgarter Zeitung, Südwest Presse, (and more), exposition on board of the MS Wissenschaft
Awards
- Honorable Mention Award, CHI 2017
- Best Paper Award, Mensch und Computer 2015
- Finalist of the German Future Communication Award
- Staff Pick 2009 at vimeo.com
- Animago award 2006 (Category: Home/Stills/Science-Fiction, 1. Pl)
- Animago award 2005 (Category: Education/Stills/Science-Fiction, 1. Pl.)
- Animago award 2005 (Category: Education/Animations/Science-Fiction, 2. Pl.)
- 900pixel Contest 2004 (2. Pl.)
- Animago award 2004 (Category: Home/Stills/Science-Fiction. 2. Pl.)
- Animago award 2003 (Category: Home/Stills/Fantasy, 2. Pl.)
- Involved: You, Planet! (Documentary/Industrial Motion Art)
- New York Festival’s International Television & Film Awards 2013, (Winner: Gold World Medal in Science & Technology: TV Documentary/Information)
- Craft: Films/Production/US International Film & Video Festival 2013 (Certificate for Creative Excellence)
- Jackson Hole Wildlife Film Festival, Science Media Awards 2012, (Winner: Best Visualization)
- Involved: You, Planet! (Documentary/Industrial Motion Art)
- EMMY 2008, Nomination: Light & Scenic Design
- EMMY 2008, Winner: Best Cinematography & Visualization
Know-how
- Certified: Autodesk 3ds Max (Professional, Associate)
- Programming: C, C++, C#, Java, Python
- 3D: 3ds Max, Maya, Mudbox, Mari, Katana
- MotionCapturing: OpitTrack, Vicon
- Engines: Unity3D, Unreal Engine, CryEngine, LibGDX
- Rendering: V-Ray, Mental Ray, Arnold
- 2D: Nuke, Adobe CC, Fusion
- Statistics: R, SPSS